Overview:
This mod functions mostly client side to provide events triggered by ambient conditions. It is not intended to provide action -> reaction events (e.g. when player picks up item, apply potion effect). Instead, it is intended to create events with a chance of occurring while conditions are true (e.g. while player has not slept in at least 2 in game days, player will occasionally receive nausea effects).
Events are setup in a JSON file in config/AmbientEvents/events.json. Implementation is detailed in the wiki on github. Conditions and actions are modular to allow the maximum freedom to pack makers.
