Lightweight mod which solves several connection problems like DecoderException, Packet size larget than X bytes, Payload too large and more.
All these are configurable:
- Login timeout
- Play timeout
- Detailed Network statistics
- Fix packet size exceptions during login/play
- Log data of too large packet to show sources
- Log warnings about too large data beeing sent
The mod is not required on both sides, but offers useful functionality for both sides.
Randompatches (in)compatibility:
Set this in the randompatches.toml config file so random patches does not crash when started alongside connectivity mixin_blacklist = ["ServerPlayNetHandlerKeepAlive"]
Connectivity has some overlap with randompatches and happens to apply first, which makes random patches crash.
Network stats:
Client: show outgoing traffic: /connectivity packetsClient
Server: Traffic of all players: /connectivity packetsAllPlayers![]()
/connectivity packetsPlayer Dev

Server: Total traffic: /connectivity packetsSummary

