
This is a library mod for some of YUNG's Fabric mods. It's basically a collection of shared utility functions and data abstractions.
Currently, YUNG's API (Fabric) is only required for the following mods:
- YUNG's Better Mineshafts (Fabric) 1.16+
- YUNG's Better Caves (Fabric)
- YUNG's Better Strongholds (Fabric)
For all my mod devs out there - This provides a lot of useful stuff, especially if you're a worldgen modder!
The API includes the following:
- A custom criteria trigger for safely locating any structure. If the given structure doesn't exist, the trigger simply fails rather than instantly passing (unlike vanilla)
- Super simple interfaces for JSON serialization & deserialization, with plenty of type adapters built in
- Simple, lightweight math utilities for vectors and column positions
- FastNoise + OpenSimplex2S integration
- BlockSetSelectors and ItemSetSelectors, which are custom data abstractions that make adding block and item randomization to your structures incredibly simple. I use these for all of my mods!
- Various other miscellaneous utilities
If you're curious, you can check the code for my mods (especially the newer ones) to see how things work. Feel free to ask me any questions on Discord!


