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LibLatency

A library for transmitting and receiving latency information of players.

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A library for transmitting and receiving latency information of players.

API

LL:Register(addon, function)

addon - The name of your addon (string) or your addon object (table)
function - The name of function tied to the addon object (string) or a function reference

LL:Unregister(addon)

addon - The name of your addon (string) or your addon object (table)

LL:RequestLatency(channel)

channel - The name of the channel to request latency on (string) or nil/false/no value for automatic.

  • Valid channels are GUILD, INSTANCE_CHAT, RAID, PARTY.
  • Automatic channel selection only considers the 3 group channels, it doesn't consider the GUILD channel.

Example:

local LL = LibStub("LibLatency")
local function update(latencyHome, latencyWorld, sender, channel)
	print(format("User %s has a home latency of %d and a world latency of %d!", sender, latencyHome, latencyWorld))
end
LL:Register("myAddOnNameOrObject", update)
LL:RequestLatency("GUILD")

The LibLatency Team

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